| Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Shaleb Heworo
Viziam Amarr Empire
36
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Posted - 2014.12.18 20:33:29 -
[1] - Quote
Great changes except for the d-scan invisibility of combat recon.
D-scan is th one life saving compass of solo pvpers which are fundamentally arsed by OGB already. If you put D-scan invisible, instalocking 40km neuting, pointing, double webbing recons ON TOP of that you will just make pvp even harder for the great many players who don't like to run around in herds all the time. C'mon CCP, leave us at least d-Scan!
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Shaleb Heworo
Viziam Amarr Empire
37
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Posted - 2014.12.18 21:52:41 -
[2] - Quote
What about cargo space? When you want recons to actually enhance the possibilities of mobile solo/small gang players recons need A LOT bigger trunks. Seriously CCP, this is very important. Since they somehow fit the same niche give them cargo space similar to the Stratios.
And D-scan imunity really needs to go. Solo/small gang plexers will just not enter medium plexes anymore when somebody is in local. This is really bad! |

Shaleb Heworo
Viziam Amarr Empire
38
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Posted - 2014.12.18 22:06:30 -
[3] - Quote
Saraki Ishikela wrote:You've essentially made the ultimate solo hunter. Not being detectable on D Scan? Sure it sounds awesome from the side of the hunter but creating a mechanic in which the player has no defense to or can't protect himself from isn't any fun for the victim. You're creating a scenario in which players will have no recourse to protect themselves no matter how skilled, or what fit. The advantage is purely in the hunters had being invisible on both D Scan and cloaked physically they can choose any engagement they want and their victims upon reflecting on their death cannot logically say what they could have done differently to change the outcome of that engagement with the exception of docking up any time anyone comes into system with them.
TLDR Game Mechanics should offer counterplay and reward players for smart choices and decision making. This ship stacks the deck in one side.
Exactly! Since docking up really is the only defense you left them a lot of less fights will actually happen. While the other changes are really good d-scan immunity will turn out to be bad for pvp and bad for the game as a whole. |

Shaleb Heworo
Viziam Amarr Empire
38
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Posted - 2014.12.18 22:33:12 -
[4] - Quote
I really don't understand the stealth aspect with combat(!) recons. These should not hide but actively seek combat. The hiding aspect of reconnassance is covered with force recons! Combat recons should get a probing and/or scan resolution bonus since that just fits the aggressive aspect of reconnaissance. Wouldn't that be a solution? Maybe not the most spectacular one but a solid one! |

Shaleb Heworo
Viziam Amarr Empire
42
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Posted - 2014.12.21 10:31:31 -
[5] - Quote
Aapir wrote:It's been said before but it would make a lot more sense if the huginn and rapier weapons systems would be switched.
As it stands the huginn will be a shield boat with 80km webs that has to be within 10k to apply damage with its main weapon system. The majority of shield comps depend on staying at range so it hardly ever gets to use those weapons. Right now some people just fit smarbombs in the gun slots because if the enemy fleet gets into autocannon range you've already lost the fight
Meanwhile the rapier has a covert ops cloak with which it can get to point blank range before the engagement starts. It can also apply damage perfectly with rapid light missiles to 30km and with heavy missiles to 60km.
No, they shouldn't. The covert ops cloak makes the Rapier viable as a nullsec solo boat. Ranged damage application provided by missiles perfectly fits that concept. Same goes for the pilgrim and its neut range bonus. Ship balancing is actually done VERY well the more you look into it and I generally think that CCP really excells in that field.
D-scan immunity however is a terrible idea since pilots will just be more eager dock up/safe up cloak and less fights will actually happen. But others have said that before. |

Shaleb Heworo
Viziam Amarr Empire
43
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Posted - 2014.12.21 10:48:32 -
[6] - Quote
I might add that force recons at least should get a much bigger cargo hold to really make them viable as solo boats. Especially the pilgrim will need much room fo cap boosters to extend its operational range fitting its role as a recon ship.
This would also give solo pvpers some viable tool while d-scan invisible recons on top of ogb won't exactly make this playstyle more fun in general. |

Shaleb Heworo
Viziam Amarr Empire
43
|
Posted - 2014.12.21 14:01:48 -
[7] - Quote
Aapir wrote:Shaleb Heworo wrote:Aapir wrote:It's been said before but it would make a lot more sense if the huginn and rapier weapons systems would be switched.
As it stands the huginn will be a shield boat with 80km webs that has to be within 10k to apply damage with its main weapon system. The majority of shield comps depend on staying at range so it hardly ever gets to use those weapons. Right now some people just fit smarbombs in the gun slots because if the enemy fleet gets into autocannon range you've already lost the fight
Meanwhile the rapier has a covert ops cloak with which it can get to point blank range before the engagement starts. It can also apply damage perfectly with rapid light missiles to 30km and with heavy missiles to 60km. No, they shouldn't. The covert ops cloak makes the Rapier viable as a nullsec solo boat. Ranged damage application provided by missiles perfectly fits that concept. Same goes for the pilgrim and its neut range bonus. Ship balancing is actually done VERY well the more you look into it and I generally think that CCP really excells in that field. D-scan immunity however is a terrible idea since pilots will just be more eager dock up/safe up cloak and less fights will actually happen. But others have said that before. Unless you are the kind of solo pilot who flies with links and rf point solo pvp still takes place at much closer ranges than fleet fights. Hence the reason for giving the huginn a longer weapon range. I'm also struggling to think of targets than you can kill with the rapier's anemic dps while not relying on the decloak bump to get point before they warp off.
First of all: Flying with links aint solo and personally i wouldn't touch that ****** mechanic. The Huginn can have missiles too but right now it makes a great arty boat. At 20km and with double webs it wil apply full dps in that role. The Rapier on the other Hand lacks the high slots and the second damage bonus to make a good arty boat therefore it`s better off with missiles. Dps isn't that anemic as you said. Especially when you factor in full damage application all the way down to dessies but i leave it to you to eft that yourself.
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Shaleb Heworo
Viziam Amarr Empire
43
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Posted - 2014.12.21 14:50:42 -
[8] - Quote
I don't understand how CCP can disregard the gameplay style of so many of their players. D-scan immunity renders the most important tool unrelyable that solo pvpers OR players who generally do stuff on their own anywhere except in highsec have. Why would they furtner limit the ability of these players to circumvent the blob? When i fight in a busy nullsec system i naturally can't deploy probes i have to ping d-scan to know what comes in. With d-scan invisible instalocking recon squads (because that is what we are talking about) less pilots will take the risk of fighting in a busy system at all. Solo plexers won't plex in busy systems, gankers won't kill them due to a few seconds of negligence. Everybody loses. I mean that CCP rise guy is a former player, right? I can only guess that due to his own playstyle he somehow doesn't understand the reality of playing eve apart from big fleet fights. CCP should consider that this is a big part of their playerbase though because obviously they don't which is sad because they will lose subs with these players which is sad because Eve is generally an awesome game. |

Shaleb Heworo
Viziam Amarr Empire
44
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Posted - 2014.12.21 16:07:02 -
[9] - Quote
Kmelx wrote:Shaleb Heworo wrote:I can only guess that due to his own playstyle he somehow doesn't understand the reality of playing eve apart from big fleet fights. CCP should consider that this is a big part of their playerbase though because obviously they don't which is sad because they will lose subs with these players which is sad because Eve is generally an awesome game. Actually he was a pretty prominent solo pvper called Kil2. He and a corp mate of mine called Kovorix used to run a podcast and an in game channel called Bringing Solo Back, dedicated like the name says reinvigorating Solo pvp as a thing within eve and he was quite successful at doing this. His PVP videos are still up on Youtube, there are some genuinely good fights in there. Solo in BS and BCs, with some cruisers in there as well. I used to listen to his podcast a lot, and though I was already a solo PVPer, he and Kovorix inspired me to go out and solo PVP, I used to roam from one end of lowsec to the other looking for goodfights, in all sorts of hulls, but I don't view that playstyle as viable anymore due to the changes to the meta, the increased blobbyness and the changes that have been introduced since he joined CCP. His roots make it doubly ironic though, that many of the changes he has introduced or failed to object to have made the playstyle he advocated much more difficult, outside of throwaway frigs and destroyers in FW space or nullsec. Battleship roaming is painful these days, BCs are largely a thing of the past, the meta has changed so that they are rarely used, mostly due to the crazy buffing of cruisers and the warp speed changes which make it painful to roam with these larger ships. T1 logi is absurdly OP, to the point where you can't break it solo unelss your in a command ship or a BC, most camps or gangs run with multiple T1 logi, larger roaming gangs don't tend to bring T2 logi now, though, where they used to roam with 2 scimis, because they don't want to roam with less reps, so they recruit and bring more people and they bring 4 scythes, it's a change that encouraged blobbing. Most of the solo and small gang community that I chat with on a regular basis, are deeply dissapointed with him, there are glaring balance issues in the game at the moment, T1 logis, Ishtar's, Geddons, to name just a few, that remain unaddressed despite CCP moving to a release cycle where they could easily take these matters in hand. Personally I view him as a bit of a hypocrite these days, on the one hand he encouraged solo PVP when he played the game, but now he's working for CCP, he's made the playstyle he promoted something much more difficult. To the point that it is not worth doing in my opinion.
lol, that's crazy. His videos actually inspired me to start playing Eve again. I made a trial account a few years ago but as many others I just couldn't cope with corp life, hierarchy and forced fleet ops. When i saw his videos i knew there was another way. to play eve. Sombeody should create a time portal and warp a d-scan invisiblble instalocking huginn + lachesis combo in his solo pvp videos to retroactive kill his fun as he will do with ours. |

Shaleb Heworo
Viziam Amarr Empire
44
|
Posted - 2014.12.21 17:39:40 -
[10] - Quote
Jeremiah Saken wrote:Stitch Kaneland wrote:Can i have your stuff? Prob wont be removed. Then try to probe pirate jumping to system and warping to you with site prescanned. Best wishes for your hull and egg.
That statement is why d-scan immnunity will create an environement where everybody saves up before he might get blobbed by scary invisible recons. It will 1) force people to fit an expanded probe launchers which they can't on most pve ships and which is pretty slow due to probe scan time 2) make them safe up/dock/cloak immediately when they see a potential threat entering local.
Seriously, you have to give pvers and pvpers alike demanding mechanics to defend themselves from getting caught meaning that there is a margin for error. THIS is what will make fights happen: Overconfidence, the feeling of false security and not the certainty of permanent insecurity which will just lead to a higher level of evasion. Make d-scanning more sophistacted instead of bluntly rendering it useless against a certain class of ships which in terms of security effectively makes it totally useless.
You could give recons the ability to be only detectable at a 15% degree angle. This would actually add an element of skill and planning to the scanning side and to the ambushing side. This is not about personal interest: Blunt d-scan immunity will just make the game worse. If you read this please consider this CCP Rise. The notion that you do may be ridiculous to some but afterall it's worth a try. |

Shaleb Heworo
Viziam Amarr Empire
44
|
Posted - 2014.12.21 18:16:29 -
[11] - Quote
Aiyshimin wrote:Jeremiah Saken wrote:CCP Rise wrote:Combat Recons will now be permanently undetectable by directional scanners ...and what is the drawback they are getting with this? Cloak has targeting delay. Low-sec will be deserted sec. Recons will be first pirates choice if this hit TQ and after a month they will be playing with themselfs. Where is the conflit driver in this? It's one side buff. It's not like you were thinking combat recons are not useable let's make it more popular. Hull is as much popular as community think it is. You may have your opinion about Ishtar, TQ seems to differ. This bonus will be similiar. It won't have anything to do with "recon". You want D-scan remove ability? Make a module, with harsh fitting so hull won't have superb tank and combat possibilities. Drawback is that they are visible on grid, unlike cloaked ships.
This is highly misleading. The demanded Drawback ofc refers to to normal rules not to another rule exception (cloaky hulls). I think what he meant was that d-scan invisibility without locking delay is immensely powerful compared to other unique abilies to evade detection/ambush people. That fact that combat recons get this ability on top of their superior stats make it especially problematic. |

Shaleb Heworo
Viziam Amarr Empire
45
|
Posted - 2014.12.21 18:50:14 -
[12] - Quote
Stitch Kaneland wrote:Jeremiah Saken wrote:Stitch Kaneland wrote:Can i have your stuff? Prob wont be removed. Then try to probe pirate jumping to system and warping to you with site prescanned. Best wishes for your hull and egg. Maybe ill find the thrill of being surprised entertaining? Not only that but this is almost a non issue with the already available tools(not dscan). This coming from someone who exclusively solo pvps. Im not afraid of change. This also enables more solo tactics to utilize and defend against. Making the game more exciting and creating new content/counters.
I "exclusively solo pvp" myself and i tell you that we will have less targets in short notice. Have you read the arguments stated here? People will just not trust their d-scan anymore. As long as people will have the ability to warp/cloak/dock at any given time hightening insecurity will just drive more pilots to do just that. That is why d-san immunity is a good idea in theory but not within the given framework of eve pvp right now.
You have to give people tools that are hard to use so they will eventually drop their guard which will provide the opportunity for an ambush. If you just take away their tools they will just evade you at the highest possible level. That is why a malus for enemy d-scan detection range or angle would lead to much more killing done by recons than with blunt immunity as it is planned now. |

Shaleb Heworo
Viziam Amarr Empire
46
|
Posted - 2014.12.21 20:57:25 -
[13] - Quote
TrouserDeagle wrote:but pve people are already completely immune to pvp. massive nerfs to your immunity are a good thing.
But it's not nerfed! A tool that created margin for error has been or will be rendered useless! From my observations of player behaviour i can guarantee you that this will result in less fights happening since players will more often preemptively resort to the ultimate tool of pvp immunity: warp, cloak, dock!
A good change on the other hand would be to hide recons from d-scan by angle or range since this would create even wider margin for error. Juicy Target X sits in a plex and he will only notice a recon when scanning at a 5% angle and because of the same scanning malus he will just notice the recon when it's right at the gate. In the heat of shooting rats he misses the beacon center by a few degrees too many and ofc he's not aligned when the 70km point lachesis warps in. In case of absolute d-scan immunity however Jucy Target X would have preemptively warped as soon as Stealthy Hunter Y entered system. Just as nullsec ratters just warp to station. In order to highten the probability of fights you can`t just make them blind, you have to give them something! |

Shaleb Heworo
Viziam Amarr Empire
46
|
Posted - 2014.12.21 21:11:53 -
[14] - Quote
Jeremiah Saken wrote:Esmanpir wrote:The delay between you seeing him on grid and him being able to lock you is as long as cloak targeting delay. I have no idea what you talking about. When he's coming out of warp? Deceleration? Aiyshimin wrote:So after Proteus you just have to make sure to burn >80km from warp-in point when doing PVE. If you are in a ship that can PVE aligned, that's even better. You have no idea what you talking about. Perfect conditions? In PvE? I cannot dictate where i will be on site, i go where loot cans are. Sometimes they are close sometimes more than 80 km. Esmanpir wrote:What chages is that you may land on grid with sebod/reseboed recons that you coudn't see on dscan. Combat probes are mandatory equipment for every ship in null and lowsec, if you are not in gang with a prober. Sure everybody will be using combat probes now, that will create even more content. Everybody in the system will be jumping into safe spots/stations every time i want to find explo site. Ppl are risk awerse. How many stories did you hear about players want to do some pew pew and nobody wanted to engage them?
And everybody squeezing a combat probe launcher on their ships and start maniacly probing for recons as soon as somebody enters their system will surely be fun and make them renew their sub. No wait.... C'mon CCP you can do better than this! Make scanning more challenging and give combat recons a special ability in that regard instead of this dumb, destructive immunity!
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Shaleb Heworo
Viziam Amarr Empire
46
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Posted - 2014.12.21 21:41:16 -
[15] - Quote
Aapir wrote:Shaleb Heworo wrote: First of all: Flying with links aint solo and personally i wouldn't touch that ****** mechanic. The Huginn can have missiles too but right now it makes a great arty boat. At 20km and with double webs it wil apply full dps in that role. The Rapier on the other Hand lacks the high slots and the second damage bonus to make a good arty boat therefore it`s better off with missiles. Dps isn't that anemic as you said. Especially when you factor in full damage application all the way down to dessies but i leave it to you to eft that yourself.
I honestly don't care so much how far the rapier shoots and if you want to shoot mans solo with it go ahead. But the huginn is just a square peg trying to go through a round hole. It can only barely fit meta 650 artillery and it does so by downgrading its tank to two meta shield extenders. It doesn't have the grid to be a great arty boat, not by a long shot. As it stands the only dps it's going to do in a fleet larger than 5 is going to be with its drones.
Yes, you are absolutely right about the Huginn. I did the eft myself afterwards. Huginn definately needs much more grid to fit 720's or a different bonus |

Shaleb Heworo
Viziam Amarr Empire
47
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Posted - 2014.12.23 16:12:37 -
[16] - Quote
You killed the pilgrim for solo. 24km neute range means that it will just easily 25km + orbited by point range bonused/linked inties now 
now it's just another fleet boat. Thanks. |

Shaleb Heworo
Viziam Amarr Empire
47
|
Posted - 2014.12.23 16:30:22 -
[17] - Quote
CCP Rise wrote:Okay, first major update just edited into the OP.
Major changes:
We're going to go with a lighter resist profile than originally described, setting all eight recons at the former combat recon resist profile. While we still like the goal of making them more fleet viable, their tank was one of their only stand-out weaknesses and we felt that removing it could make them oppressive at smaller scales. To compensate somewhat we've trimmed 5 more sig radius of each ship.
With the Pilgrim we decided to split the difference between neut range and strength by wrapping both into one bonus. The amounts will be smaller than either of the singular bonuses but this should do a nice job of giving more engagement range flexibility while still allowing for plenty of cap pressure.
We are going to move one high slot on the Lachesis to a low slot, making armor slightly more viable while still preserving room in the mids for damps as well as long range warp disruption. The damage potential for the Lach is still on par with other combat recons even without the fifth high so we feel this fits better than giving up a mid.
The Rook is getting a little more PG fitting room and trading the 5% HAM/HML rate of fire bonus for a 7.5% kinetic missile damage bonus. This is typical Kaalakiota bonus, gives the same number of effective launchers, and favors RLML over the rate of fire bonus.
Finally, I will say again that the directional scan immunity is staying, though we are very aware of concerns (especially concerning FW site abuse) and will watch closely to see how this new capability is used and make any necessary adjustments.
Have a great Christmas o/
This pilgrim change mans that it will be the only force recon without a meaningful defense against 30km + pointing inties. and these things are everywhere! It will also lose a lot of control against several targets on the field effectivly making it a bad solo boat again. Also: What about cargo holds? Recons should have big cargo holds to operate behind enemy lines and it also would make them more viable for solo. So I guess they get extra small cargo holds then?
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Shaleb Heworo
Viziam Amarr Empire
48
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Posted - 2014.12.23 17:58:15 -
[18] - Quote
It is NOT aybout fw complexes. If you enforce uncertainty on people they will just retreat to the next level of relative certainty meaing they won't warp to places without preprobing it. This will severly limit the freedom of movement for small gangs and solo players since the smaller the gang the less likely they can afford a dedicated prober/fit an expanded probe launcher on their breacher
You have to give people TOOLS that create margin for error and you have to create and environnement where people move freely under the pretense of relative security. I'm sorry, but there seem to be basic misundertstandings of player/human behaviour that drive these changes. It's really hard to watch. |

Shaleb Heworo
Viziam Amarr Empire
49
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Posted - 2014.12.23 19:26:16 -
[19] - Quote
just give the pilgrim its full range and neut bonus and give the curse a bonus to drone speed and tracking and maybe a bigger drone ba. As it stands now the pilgrim is pityful compared to its d-can invisible cousin AND to the other recons. |

Shaleb Heworo
Viziam Amarr Empire
50
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Posted - 2014.12.23 21:07:45 -
[20] - Quote
CCP Rise wrote:Equto wrote:CCP Rise is the shield amount on the curse a typo? you say its going down by 187 to 1650 but the curse currently only has 1238 shields, that would be a massive increase not a decrease Sorry, yes. 1650 was the armor amount and it got pasted twice :( Fixed now.
can you please adress cargo holds? Please at least make them big enough have an extended range of operation. This would finally be something individual players would benefit from. this also could a feature of the force recons since as it stands now they lookpretty pale compared to combat recons
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Shaleb Heworo
Viziam Amarr Empire
50
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Posted - 2014.12.23 22:11:53 -
[21] - Quote
Generaloberst Kluntz wrote:From what i see, EvE playerbase (including myself) can be a big disappointment to the devs sometimes. I mean, what are recons supposed to be? Subspecialty ships, highly specific ewar. They are supposed to be flown and warped APART from main fleets, they aren't supposed to take primary dps, therefore they aren't expected to be tanky or dps ships. Nevertheless the average EvE (me too) player wants t2 resists and broad damage type in ze missiles. Dudes they're not supposed to be fleet warped with main dps. They should land at range. Or, they should immediately try to pull range. Rise I'm sorry for my incompetence.
buttlicking level 5 
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